House rules for running Hosts in Shadowrun: Anarchy. The Core Rulebook of Shadowrun: Anarchy does not touch much on how to handle Hosts. The word "host" is not even printed in the Rules of the Street chapter. Those players coming from SR5 might be confused about how to handle such an important part of the Matrix. Those players new to the setting may not even know that they exist. Here are some house rules on handling Hosts, Overwatch, IC, and dumpshock: For those new to Shado
House rules for alternate Skill Tests and Dice Pools in Shadowrun: Anarchy. Over the last year and a half of playing Shadowrun: Anarchy, I have had to develop house rules to help with two small issues that we have uncovered regarding Skill Tests. The first is how boring it is for the players to watch NPCs interact with other NPCs or the environment. The second is how, in the end-game, offensive dice pools can out-perform defensive dice pools. Here are some house rules to alle
House rules for working without a Mr. Johnson and sourcing your own runs. Sometimes, even as a shadowrunner, you need to do a job that doesn’t pay. Maybe it’s a sob-story (“They took her kid. We just have to get him back!”), maybe it’s a personal grudge (“I found the guy that geeked Bobby. We are going after him tonight!”), maybe it’s an opportunity you can’t pass up (“Ruby swiped the shipment schedule. Let’s hit it for ourselves!”), maybe it’s an important cause (“If we don
House rules for an alternate form of currency. Shadowrun has long had a split reward system involving both Nuyen and Karma. Karma advances your abilities and Nuyen gets you stuff. However, Awakened and Emerged characters need Karma more than money, and tech-based characters (like riggers and deckers) need money more than Karma. When a runner team gets starved of one reward, the character archetypes suffer unevenly (when the double-crossing face double-crosses them and they do
House rules for Plot Points in Shadowrun: Anarchy. Plot Points drive the meta-game in Shadowrun: Anarchy. How they are earned and how they are spent truly sets the tone and the flow of the whole game. Plot Points arguably have a stronger role in creating memorable moments than even Skill Tests or Edge. After almost two years of playing, I have found that some Plot Points need some notes to help keep the game flowing. Here are some house rules on new and existing Plot Points t
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