A Shadowrun: Anarchy Resource

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December 14, 2018

Tips for running dynamic social encounters and house rules for resolving social conflict.

Conflicts can take many shapes in Shadowrun. Not all come in the form of streetside shoot ‘em ups or hallway brawls with corporate security. That troll bouncer who won’t let you in...

December 4, 2018

In this Surprise Threat! we will discuss The Campaign Arc. 

Some people use the word Campaign to describe a setting (as in, “Seattle Campaign” or “Forgotten Realms Campaign”). Some people use the word to describe the entire life-career of a group of adventurers or runne...

November 23, 2018

In this Surprise Threat! we will talk about The Contract Brief. 

The Narration is all about Setting and Conflict. The Scene is all about Engagement, Challenge, and Consequence. The Contract Brief is going to focus on Objectives, Complications, and Story Arc. There are l...

November 14, 2018

In this Surprise Threat! we will talk about The Scene. 

The Scene can be thought of as the sum of all related Narrations. The Scene is also the smallest unit of storytelling that can stand on its own, in that it has a Beginning, Middle, and an End. You could potentially...

November 4, 2018

The next few posts on Surprise Threat will be a sort of primer on how to start playing Shadowrun: Anarchy. The shared-storytelling, rules-light system can be awkward to grasp when transitioning from a crunch-heavy system like Shadowrun 5e and it can be even more bewild...

October 16, 2018

Re-introducing the concept of “Everything has a Price” back into Shadowrun: Anarchy and House Rule options for Drain/Fading mechanics.

Shadowrun has long had a compelling magic system that is both mechanically balancing and fits nicely into the metaphysics of the unique...

September 14, 2018

House Rules and advice on Tags, Dispositions, and Cues for Shadowrun: Anarchy characters. 

This introduction might have been the part where I try to convince you that the role-playing bits of a Shadowrun: Anarchy character sheet are the most important aspects of your ch...

House Rules for a cinematic method of Pursuits in Shadowrun: Anarchy

Every rigger needs a chase scene, just like every decker needs a Matrix Run. Chase scenes act as effective spotlights on the rigger’s abilities and due to their near ubiquity in action movies, they a...

A follow-up PDF resource for using Small Units in your Shadowrun: Anarchy combats.

In the last article, I introduced the concept of combining Anarchy Threats into small Units (Hordes, Packs, Gangs, or Fireteams, etc). Using Units helps speed up combats that could pose a...

Tips for running well-paced, meaningful combats in Shadowrun: Anarchy and house rules for combining NPCs into small Units.

Nothing says Shadowrun like a 30-second gunfight that takes 3 hours to finish. With initiative passes, the action economy, modifier application, mu...

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